Key:
A = Axe
W = Holy Water
H = Heart
F = Flame
Better ending:
Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path.
Level Password
2:
F, H, A
A, A, A
A, W, W
3:
W, F, F
A, A, F
F, W, W
4:
A, A, A
F, W, W
A, H, H
5a:
F, H, W
W, A, F
A, H, H
5b:
H, W, H
W, A, H
H, H, H
6a:
H, A, H
W, F, H
W, F, H
6b:
W, A, A
W, F, W
A, W, F
7a:
H, A, H
F, F, H
W, W, F
7b:
W, W, W
A, F, H
F, F, A
Fighting tip:
Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks.
Extra lives:
A bonus life is awarded at the end of each level that is completed without your character getting any damage.
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